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VIDEO GAMES INDUSTRY (2) answer(s).
 
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ID:   020026


Minecraft: The business behind the gaming phenomenon / Martin, Chris 2015  Book
Martin, Chris Book
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Publication London, Wayland Publishers, 2015.
Description 32pRed Spine
Series Big brands
Summary/Abstract Minecraft looks at the development of the global phenomenon that is Minecraft, and at the story of Mojang, the company behind it. It explains Mojang's business plan and marketing strategy, and how it presents itself to consumers through logos and advertising campaigns. How Minecraft became the most popular game in the world is also looked at, as is Mojang's multi-billion dollar sale to Microsoft. Ages 9+
Standard Number 9780750292528 Hb.
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Accession#Call#Current LocationStatusPolicyLocation
018852338.7/MARMainOn ShelfGeneral 
2
ID:   026644


What is Nintendo? / Shaw, Gina; Thomson, Andrew (ill.) 2021  Book
Shaw, Gina Book
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Publication New York, Penguin Random House, 2021.
Description 107pRed spine
Series What is?
Summary/Abstract Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.
Contents What is Nintendo? All in the family Let's have some fun! Nintendo goes to America Father of modern video games Crash! Game Boy Mario vs. Sonic Games for the whole family The power of Nintendo A note to readers Timelines
Standard Number 9780593093795 Pb.
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Accession#Call#Current LocationStatusPolicyLocation
024412338.7617948/SHAMainOn ShelfGeneral