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Minecraft: The business behind the gaming phenomenon / Martin, Chris 2015  Book
Martin, Chris Book
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Publication London, Wayland Publishers, 2015.
Description 32pRed Spine
Series Big brands
Summary/Abstract Minecraft looks at the development of the global phenomenon that is Minecraft, and at the story of Mojang, the company behind it. It explains Mojang's business plan and marketing strategy, and how it presents itself to consumers through logos and advertising campaigns. How Minecraft became the most popular game in the world is also looked at, as is Mojang's multi-billion dollar sale to Microsoft. Ages 9+
Standard Number 9780750292528 Hb.
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Accession#Call#Current LocationStatusPolicyLocation
018852338.7/MARMainOn ShelfGeneral