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COMPUTER ANIMATION (3) answer(s).
 
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1
ID:   023422


Computer game and film graphics / Byrne, Paul 2007  Book
Byrne, Paul Book
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Publication Chicago, Heinemann Library, 2007.
Description 56pBlack spine
Series Art off the wall
Summary/Abstract This book looks at the exciting world of games and graphic art. This book will help students discover and understand the world of computer generated art and inspire them to create their own art.
Contents Computer game and film graphics The three dimensional world From concept to computer Bringing graphics to life Tools of the trade Inside the industry Preparing for a career in CGI. Computer game and film graphics The three-dimensional world Preparing for a career in CGI
Standard Number 9781403482884 Hb.
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Accession#Call#Current LocationStatusPolicyLocation
021526794.8/BYRMainOn ShelfGeneral 
2
ID:   011865


On track: Stage 2 / Jesson, Jill; Peacock, Graham 2006  Book
Jesson, Jill Book
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Publication Cambridge, Cambridge University Press, 2006.
Description 74pYellow Spine
Series Cambridge ICT Starters
Summary/Abstract Activities for children from five upwards Using lively illustrations and screen displays to build and develop students' ICT skills for particular purposes, demonstrating how to design, correct and evaluate control systems; build websites with hyperlinks and images; understand and design networks; and produce video and animation, incorporating audio effects.
Standard Number 9780521747578 Pb.
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Accession#Call#Current LocationStatusPolicyLocation
011828004/JESMainOn ShelfTeacher ResourcesTeacher Resource
3
ID:   010361


The Pixar touch: the making of a company / Price, David, A. 2009  Book
Price, David, A. Book
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Publication New York, Vintage Books, 2009.
Description viii, 310pLemon yellow spine
Summary/Abstract An absorbing history and evolution of the Pixar Animation Studios and how it transformed itself into the jewel in the Walt Disney crown.
Standard Number 9780307278296 Pb.
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Accession#Call#Current LocationStatusPolicyLocation
I00053384.806573/PRIMainOn ShelfGeneral