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GRAPHIC NOVELS - AUTHORSHIP (3) answer(s).
 
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1
ID:   015468


Art panels, bam! speech bubbles, pow!: writing your own graphic novel / Shaskan, Trisha Speed; Shaskan, Stephen (ill.) 2011  Book
Shaskan, Trisha Speed Book
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Publication Minnesota, Picture Window Books, 2011.
Description 32pGreen Spine
Series Writer's toolbox
Summary/Abstract Discover plenty of tips and tools to get you started filling panels, boxes, and bubbles like a pro!
Standard Number 9781404863934 Pb.
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Accession#Call#Current LocationStatusPolicyLocation
015198741.51/SHAMainMissingGeneral 
019983741.51/SHAMainOn ShelfGeneral 
2
ID:   025017


What is a graphic novel? / Guillain, Charlotte 2015  Book
Guillain, Charlotte Book
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Publication London, Raintree Publishers, 2015.
Description 32pRed spine
Series Connect with text
Summary/Abstract Why are graphic novels so popular? What kinds of stories are told in graphic novels? How can you find the right graphic novel for you? Delve into the world of the graphic novel. What makes a great graphic novel? Why are characters important? What comes first: text or pictures? Using great examples from past and present, this book explains what is meant by a graphic novel, before prompting you to create your own!
Contents Have you ever read a graphic novel? What is a graphic novel? Characters Plot Words and pictures The tools of the trade Making a graphic novel Ligne Claire-style graphic novels Comic book-style graphic novels Other styles of graphic novel Graphic nonfiction Finding the right graphic novel for you Take it further
Standard Number 9781406290035 Hb.
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Accession#Call#Current LocationStatusPolicyLocation
022840741.59/GUIMainOn ShelfGeneral 
022841741.59/GUIMainOn ShelfGeneral 
3
ID:   021604


Write your own graphic novel / Rosinsky, Natalie M. 2008  Book
Rosinsky, Natalie M. Book
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Publication Minnesota, Capstone Press, 2008.
Description 64pCream and red spine
Series Write your own
Summary/Abstract Readers become writers with tips from expert authors, writing activities, excerpts from well-known works, and a writer's timeline to help translate imagination into real stories.
Contents Getting started Setting the scene Characters Viewpoint Synopses and plots Winning words Scintillating speech Hints and tips Next stop Find out more
Standard Number 9780756538569 Hb.
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Accession#Call#Current LocationStatusPolicyLocation
020176741.51/ROSMainOn ShelfGeneral